Monday, December 10, 2012

Eraser, Vowing Sword Dragon

Eraser, Vowing Sword Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, you may choose one of your opponent's front row rear-guards, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)








Basically, Eraser allows you to perform an explosive follow-up at the cost of 1 card (the card used to ride the grade 3, kinda like a persona blast), giving you a massive boost of power, as well as an ability to retire a unit in the front row, preferably retiring a power unit (Palomedes, 12k units etc) or in most cases, an intercept unit.Even when using A copy of itself to ride on Eraser, its a 1-for-1 card exchange while retaining an effect similar to Dragonic Waterfowl's, as well as maintaining that Limit Break ability to be used on the following turn.


This snowballs the advantage gained when used with units with "On-Ride" skills like ThunderBreak Dragon and Voltage Claw Dragon, retiring 2 units at the cost of CB2 while gaining a massive power boost of 10000. 25000 power VG at a cost of 1 card feels nice.

The deck also works with Divine Seal Dragon Dungaree.When you ride Dungaree, you can also use its skill to retire a front-row unit at the cost of CB1 (since LB4 requirement is met). With Eraser, Vowing Sword Dragon, you get a Vermillion thunderbolt at CB1 while gaining 10000. Quite scary imo. Since this has a very low cost, you can choose not to hold back on using Dragonic Deathscythe's skill to disrupt the opponent's early game while applying on-hit pressure with Garuda in the earlier stages of the game.

Here's a deck that I've been using on BYOND:

4 Eraser, Vowing Sword Dragon
4 Divine Seal Dragon Dungaree
---
4 Dragonic Deathscythe
4 Demonic Dragon Berserker, Garuda
3 Thunderstorm Dragoon
---
4 Red River Dragoon
4 Desert Gunner Raien
4 Wyvern Guard Garudo
2 Photon Shot Wyvern
---
8 Crit 4 Draw 4 Heal
SV: Spark Kid Dragoon
---
Might reduce the number of copies of Dungaree for more reliable rear-guards like Djinn of the Lightning Flash. Other than that, it's very aggresive, with the retire and power boosts.

It's the end

just gonna copypasta for convenience sake:

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On 10th December 2012, it was announced for the Japanese version of Cardfight!! Vanguard that the following restriction on cards will take place:

**As the situation is different for the Japanese and English versions, there are currently no plans to implement the following restriction for the English version of Cardfight!! Vanguard at all!**

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With effect from the 1st of January 2013, for the Japanese version of Cardfight!! Vanguard, the cards highlighted in the following list will be restricted to up to a total of two cards in the deck (including the first vanguard).

<Royal Paladin>
King of Knights, Alfred
Majesty Lord Blaster
Wingal Brave

<Kagero>
Lizard Soldier, Conroe
Dragonic Overlord the End

<Oracle Think Tank>
Silent Tom
Godhawk, Ichibyoshi
Goddess of the Full Moon, Tsukuyomi

*This includes all cards of the same name with different rarities.

[Example]
OK: King of Knights, Alfred x 2
OK: Majesty Lord Blaster x 1, Wingal Brave x 1
- Total of 2 in a deck, so it’s fine.

Not OK: Majesty Lord Blaster x 2, Wingal Brave x 1
Not OK: Dragonic Overlord the End x 2, Lizard Soldier, Conroe x 1

----------

Once again, we would like to state that there are currently no plans to implement the following restriction for the English version of Cardfight!! Vanguard.

source: https://www.facebook.com/CardfightVanguard/posts/399718420103984
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conspiracy to increase sales for the new royal paldins in bt10? Kagero in BT11?

jokes aside, BSR just killed the decks mentioned. MLB just becomes a tech deck and players have to run Bleugal in order to run 2 copies of Alfred.

Now, the Kagero clan pales in comparison to what Narukami got since BT09. Gotta wait for BT11 to see what new cards they will be getting.

The only restrictions that i don not agree with is the restriction applied to the Oracle Think Tank clan. Kinda harsh to just kill off a deck like that.

On a lighter note, at least I won't have to cringe when I see opponents standing up Lizard Soldier Conroe.

It's time for Goku to shine ... in a meta full of 20k columns ...





Sunday, December 9, 2012

Deck Profile: Maelstrom Beat




Just thought I would like to share my current Aqua Force build which I have been comfortable with with the release of BT09. The deck becomes much more ... pink after BT09

Deck Profile: Maelstrom Beat

2 Blue Storm Supreme Dragon, Glory Maelstrom
4 Blue Storm Dragon, Maelstrom
4 Storm Rider Diamantes

4 Tear Knight Lazarus
4 Coral Assault
2 Storm Rider Basil

4 Tear Knight Theo
4 Storm Rider Nicholas
4 Emerald Shield Paschal
1 Deck Sweeper

8 Stand 4 Draw 4 Heal
SV: Officer Cadet, Erikk


With the introduction of another set of Storm Riders, Maelstrom becomes much more consistent in achieving the 4th attack requirement.

The only changes that I've made from my previous build is:
- 2 Benedict
- 4 Tear Knight Cyprus
-1 Battle Siren Dorothea

+2 Blue Storm Supreme Dragon, Glory Maelstrom
+4 Storm Rider Nicholas
+1 Deck Sweeper

Nicholas is an amazing addition to the G1 lineup. Having dual roles of making 18k columns with 11k units and being a Storm Rider itself is nice to have. The only downside is the counterblast requirement, which isn't really a problem for a build that isn't counterblast-heavy.

I feel that G.Maelstrom is somewhat redundant in this build. I do not crossride in most games as I would lose that pressure from Maelstrom's Limit Break. However, I do crossride when I'm at an overwhelming advantage and when the opponent cannot take a hit from Maelstrom's Limit Break (a.k.a 5 damage). Kinda like a final turn ride card. Other than that, most of the time, he's just another one of my trusty 11k beaters.

Maelstrom has already proven his prowess even when 13k Vanguards are running rampant.

Further changes I might make:
-2 Storm Rider Basil
+2 Tactical Veteran Commander (for the early Maelstrom pressure)