Monday, August 27, 2012

BT08 stuff: Narukami updates!


Divine Seal Dragon, Dungaree
First off, Dungaree suffers a power penalty of -2000 when there are no units in the Bind Zone that are binded by it's skill. Since Dungaree's skill ,to Bind the top 2 cards of your deck, only applies when it appears in the VG circle, Dungaree will only be a 9000 power unit when it appears in the RG circle. Pretty sub-par to me.

Next, Dungaree has the ability to retire a Front Row unit at the cost of  LB4:CB1 ,sending a card binded by its effect to the bottom of the deck and it can only be used once per turn. However, Dragonic Kaiser Vermillion(DKV) does a better job.

And Dungaree + Dragonic Deathscythe = DKV.

Many players have considered using the effect multiple times, riding Dungaree and efficiently retiring a front row unit every turn. However, I don't see the point in that as you can only activate the ability when you reach 4 damage, a stage of the game whereby you have to properly balance card commitment in areas of both attacking and defending. The Dungaree used for the ride could have been used as an attacker. Using this effect twice is equivalent to using Dragonic Kaiser Vermillion's skill, though saving 1 CB. I'd rather use 1 more counterblast than to lose 1 more card to achieve the same result.

Personally, I feel that it will be difficult to make a deck centered around Dungaree for now, since there are stronger options like DKV, (TBD) and Rumble Gun Dragon. Can possibly be teched in just like how TBD is being teched in several Narukami Decks.

 Seal Knight of Demonic Lance, Thunder Fang
A Genocide Jack for the clan. One of the better cards in this expansion. Having the ability to go to 12000, this card can reach 20000 easily. With cards such as Djinn of the Lightning Flash and Breakthrough Dragon, making 20000 power columns are made easier now, with access to a 3rd 12000 attacker.

Seal Knight of Demonic Blade, Flash
Though the card designers adopt an interesting concept this time round, 4000 is just too small for a boost. Not worth running. They might as well make a 12000 power Grade 2, with a -6000 penalty at RG and gets +2000 when attacking.

That's about it on my thoughts on the expansion. The new starter is shit for now, Djinn does a better job than Kali. The Bunta clones are self-explanatory. Frankly speaking, I'm a little disappointed but I may be quick to judge. The only thing I can complement about the update is that they did not divide the clan like what they did to Kagero (BFD->Amber Dragons->DOTE) I'll probably do some testing of the cards probably when it's available on byond or irl proxy.

I am a little curious as to how Bushiroad is gonna make all these cards look OP in the anime ...

Wednesday, August 22, 2012

BT08 stuff: Destruction Dragon Dark Rex



Destruction dragon Dark rex
G3 / POWER: 10000 / GUARD: 0
[Auto](BindZone){LB4}:{Retire 3 of your Tachikaze RGs}During the start of the cross step where your G3 and above Tachikaze VG attacks and the attack did not hit you may pay the cost, ride this unit
[Activate](Hand):{Send this unit into the BindZone} Select up to 1 of your Tachikaze unit, it gets POWER+3000 during this turn.

Tachikaze gets a cool Grade 3, leaning towards players who do not favour the ride chain.

It's Activate ability is very good, considering it's effect is somewhat similar to Margal in terms of card advantage. In addition, you get rid of a dead card in exchange for power to press for damage. Works well with it's Auto ability.

The downside to this is that you will be giving up a potential attacker to use the skill. The deck will have to run more attackers if you want to use the effects. Then again, with 4 drive checks from his Auto skill, it wont be that hard to replenish attackers.

It's auto ability is what makes this unit shine. When your G3 TK VG's attack does not hit, you may retire 3 Tachikaze RG to superior ride this unit from the Bind Zone, allowing your VG to perform a Twin Drive again.

In terms of card advantage , here: n+2(Twin Drive)-3(Cost of SupRide)+2= n+1. Overall card advantage of +1 this turn but perform 4 Drive checks!

Works extremely well with TK's starter Dragon Egg and grade 1 counterpart,Skyptero, to reduce the loss in card advantage. With Gigarex at one side, it gets a +3000 boost when you perform a superior ride. Boosted by Sonic Noah or Savage Warrior will bring it up to 21/22k. Not bad.

Comparing this to Dimension Police's Commander Laurel, The Tachikaze variant allows 3 attacks and confirms a twin drive, all at a cost of 3 cards whereas Commander Laurel  requires the VG attack to hit, pressuring the opponent to guard while only losing number of attacks instead of cards.

A downside to this ability is that it is a 10k and unlike SDD, you cannot place trigger boosts to this unit. This card is crippled against VG with a base power of higher than 10k. Furthermore, it is ideal to have a full field to perform the superior ride

If you intend to boost after the Superior Ride you have to not boost with the first VG attack, and then boost Dark Rex.The problem is that in order to do this, you have to attack with your 2 RG coloumns first before retiring 3 units from the 2 columns. If you're running Crits, you cannot pass it to the RG to force 2 cards out and can only place power boosts to the boosted unit. You're giving up the column to pass the trigger for your drive checks.

The safest option is:
1) To attack with Column A
2) Attack with VG boosted
3) Retire Column A and the boost to Superior Ride
4) Attack the VG if the opponent is a 10k VG, if not attack the rear guard (preferably intercept)
This way, you can pass all triggers to Column B to press for damage.

Since it has a means to getting rid of itself , very budget players (lol) can choose not to run nulls in this deck and adopt a rush playstyle.

I am more inclined to running TK now,though probably on BYOND anyway . I'm sure there are players out there who likes to abuse Drive Checks.

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"where are the narukami updates?"

Saturday, August 11, 2012

BT08 stuff: Maelstorm and HHD


http://cardfight.wikia.com/wiki/Blue_Storm_Dragon,_Maelstrom
http://cardfight.wikia.com/wiki/Hydro_Hurrican_Dragon
"Here are links to the effects of the 2 cards, just to avoid copypasta here..."

In a nutshell, both of these cards (VG) require itself to be the 4th attack to activate their specific limit breaks. As devastating as their effects may be, they still require the VG to be the 4th attack and thus, the strategy is heavily reliant on the Storm Rider's ability to swap units in the same column.Even if they release a G1 Storm Rider, it'll probably be a 6000 power unit. The deck will run into so much power issues.

Despite that , Maelstorm is still awesome! It's effect speaks for itself.

Expect Bashir's price to be damn high upon release.

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On a different note, where are the Narukami updates?!