Sunday, December 25, 2011

Top Gun - NG's Tyrant Death Rex

Top Gun
Grade 3/Power 10,000/No Shield/ Nova Grappler

Auto [V]: When your <Nova Grappler> Rearguard is rested, for this turn, this unit's power is +1000.


Looks like a GranBlue card. Less flexible but less costly version of Death Rex. For more stability in terms of power, I'd rather play Armored Fairy Spielger as VG but this guy can potentially reach 23000 so it's up to the player. Combo with Rocket Hammerman to give him +3000 with 1 rest. Just a small combo if you're up against control decks like Dark Irregulars and Kagero and you don't have enough units to make him +5000. Seems like a fun card to use.

Saturday, December 24, 2011

Maiden of the Evil Eye, Euryale - Binding

Grade 3/Oracle Think Tank - ???/10000 Power/No Shield
Auto: When this unit enters a Vanguard or Rearguard Circle, and you have 6 or more <<Oracle Think Tank>> in your Soul, you may choose one card on your opponent's hand at random and "Bind" it. At the end of your turn, that card returns to your opponent's hand.


Rulings for "Bind" aren't out yet, though I have a feeling that "Bind" is like rendering the card being unusable. If it is, this card will be an interesting addition to the already powerful arsenal the Oracle Think Tank clan has (Promise daughter,Silent Tom, Tsukuyomi, Meteobreak). Once again, sacky card that can net you the game if you piked out cards like 10000 guards or nullifys. It has interesting synergy with Imperial Daughter as well.

Time to see the price of HalfMoon Tsukuyomi skyrocket again.

Dimension Police: Miracle Beauty and 8 Stands


Finally, Dimension Police can stray away from their "4 each" triggers since they're getting their 2nd stand trigger . Also, we can actually abandon the SearchRide for Enigman Storm since DP's getting their own Iron Tail Dragon in PR04. Cosmobeak + Daiyusha early game and stands for late game. It gets better with the following card:
 
Miracle Beauty
Grade 3/Dimensional Police - ???/10000 Power/No Shield
Auto [R]: During your Battle Phase, when this unit Stands, and you have a <<Dimensional Police>> Vanguard, choose one of your <<Dimensional Police>> unit in the same column as this unit and Stand it.


8 Stands makes Miracle Beauty scary, forcing out 15k guards late game (with boost). Works well with CosmoRoar and Enigman Rain. Place CosmoRoar behind Miracle Beauty and add 2000 to Enigman Rain VG. Force out a 5000 guard using  Miracle Beauty and taunt the opponent with Rain's effect. Getting the attack to hit is a bonus since triggering a stand would also make Miracle beauty 21000 with the boost of CosmoRoar, which would also stand due to Miracle Beauty's effect. Plus, it has such a nice art. I won't be surprised if this card's price skyrockets in bigweb due to the appearance, and she somehow reminds me of Baromides, though not so autopilot.


Tourney report: 23/12/2011 Lorong AhSoo

Venue: Active Games Collection (Lorong Ahsoo)
Date: 24 Dec 2011
Time: 6:30pm - 10pm
Deck Used: Goku Kagero

1st Round : Walk Over

2nd Round: William (Shadow Paladin)
X
Didn't trigger and he has 21k VG.

3rd Round : Random (Dimension Police)
O
When I attack, I say 16k he really go guard 15k. Nothing much to say.

4th Round : Eugine (Dual Axe Kagero)
XX
1) I tried to rush him but he slowed me down. And then his Goku gets to work. Took the game from there.
2) I missed my Grade 3 but managed to ride Overlord after 2 turns. But he still slow me down and perfected me with Dual Axe.
After the match, he admit that it was one-sided but I'm not gonna rage about it. Better than losing to some random by sacking triggers.

Result: Scrub. Wasn't a good day to play VG. I kept missing grade 3's and triggers. Went on and see the following matches and had some laughs (Bank/Skye shenanigans)

Gonna play Stand Kagero again. Might try with Goku.

Thursday, December 22, 2011

Dragonic Overlord - The End

Dragonic Overlord The End
Grade 3/Kagerou - Flame Dragon/11000 Power/No Shield
Continuous [V/R]: If you have a non <<Kagerou>> Unit in your Vanguard or Rearguard Circle, this Unit loses 2000 Power.
Continuous [V]: If <<Dragonic Overlord>> is in your Soul, this unit gains 2000 Power.
Auto [V]: [Counter Blast 2 Cards, Select 1 <<Dragonic Overlord The End>> in your hand and discard it.] When this Unit's Attack Hits, you can pay the cost. If you do, Stand this Unit
I'm actually surprised that Kagero gets a 13k wall, considering Kagero's specialty to retire rear guards. I have another reason to whack BT05 (aside the D.I.).

Aside from his Auto ability, which is really a bonus to me than an asset, this card is a great addition to the Kagero clan. Just that I have to take out my Rugos from my Kagero deck ( ̄へ ̄)*now waits for Dark Irregular spoilers*

Monday, December 19, 2011

Team tourney report: Lorong Ahsoo

Venue: Active Games Collection (Lorong Ahsoo)
Date: 18 Dec 2011
Time: 2:30pm - 7pm

Team BELIEVE
Mickey: Flame Dragon Kagero
Anwa: Goku Kagero
Yee Shean : Royal Paladin (Alfred)

Match 1: (idk the team name)(idk the boy's name)
Deck Used: Spike Brother
XO- (Team won)
1) Seyfried hax and trigger hax. No heal came out
2) Controlled him like a dog on a leash. I've had 4 counts to dq him but won the match
3) Didn't play since teammates won
*I did not activate Goku's effect*

Macth 2: Team HoSehBo: Adwin
Deck Used: Royal Paladin (Bridgette/Gancelot/HDD)
OO- (Team won)
I couldn't remember how the matches went. He missed a G3 at one of the matches. I was focused on bringing him to a late game state as his deck outclasses mine in terms of power so i keep starting off with 2 attacks, followed by 3 every turn to keep the pressure. I can tell that he put a lot of thought into the deck, since he has answers to get rid of dead cards in the hand both early and late game. Blaster Blade's (I assume 4) are answers to heavy-hitters at the sides. Props to Adwin for creativity and guts.
*I did not activate Goku's effect*

Match 3: (idk the team name)(idk the boy's name)
Deck used: Kagero(Executioner/Overlord)
OXX (Team won)
1) His 20k setups are ineffective against my 11k VG, Dragonic Overlord
2) I controlled him like a dog on a leash, but i declared no guard when i thought I had 3 damage, when i actually had 4. He opened a crit. Speechless
3) He had G3 vg I had G1 vg
*I did not activate Goku's Effect*

Match 4: Team BURDEN: Bank
Deck used: Tsuku Tamer
OXX (Team lost)
1) I double healed. Dragged from there
2) He double crit at 3 damage. D:
3) He double crit at 3 damage. D:
Nothing much to say. At the end, I just realised he played 12 criticals in his deck. He has a very well-constructed deck, still with risk accompanying the disadvantages. 12 criticals with Tsukuyomi's draw ability is scary. At least I did not misgrade for 3 rounds and presented a good game.
*I did not activate Goku's Effect*

Final Match: (idk their team name): HengYeow
Deck used: Goku Kagero
OO- (Team won)
The final match was epic as the lineup and decks used for the matches are pretty much the same. Mickey got paired up with Mark, who also uses a Flame Dragon Kagero deck.Yee Shean got paired up with Jaden who also uses a Royal Paladin deck (Alfred). I got paired up with HengYeow, who also uses a Goku Kagero deck.

He was running a Goku Kagero with stands, a pretty scary deck by concept. I couldn't remember how it went for match 1, except that I finally activated Goku's effect once. For match 2, I played aggressively and was lucky at the same time. He only opened 1 stand trigger throughout game 2 and a couple of G3's for Goku's effect but my 10k VG and RG walled his 9k RGs for a while. The rest is pretty much attrition

By tie breaker, out team won, but decided to share in the end. Topped up cash to get a box of BT03 Here are the spoils:

Got Daiyusha SP (seriously ...). I took the nullifys since I needed em for my upcoming decks. Yee Shean took the Full Moon while Mickey took the Dual Axe. Sold the rest and split the cash amongst ourselves. Took the commons/rares we need and donated the rest to the shopkeeper. Ended the day with dinner with Team BURDEN.












Despite feeling like the burden of the team, I did learn a lot during my first Team tournament. There were some good matches during the tournament (declared 2 trigger pass but drive checked a Flame dragon and a Flame Dragon trigger[3+5+3=+11k]) and of course, some laughs throughout the tournament.

Current plans (VG):
- Thinking up of a new rush deck involving Neko Butler
- updating my DI-Kagero (probably changing it to Aleph haste)
- Rebuilding Tachikaze rush
- Post BT05 Dark irregulars (betting on it since Tetsu deserves a deck that is on par with Shadow Paladin and Kagero)

Monday, December 5, 2011

Post-EB01 shenanigans: Kagero - 15k wall

 

I might be overhyping this but Hidden Dragon Striken now allows Kagero players to follow up with strong plays on the turn they ride their Grade 3. 

Goku: Ride Striken and end your turn, having no other front rear guards. The opponent will be forced to put supports to even deal damage. Then, follow up with Goku next turn and proceed to burn during the next few consecutive turns. Even if the opponent drops nullify/a number of cards to guard the VG attack (with Critical +1), Goku's ability will net you with a lead in card difference. Control from there while scouting their hand.

Eclipse: The Eclipse series gets a power up. It will be very advantageous if you managed to start first in a deck like this. Scout for nullifys in the opponent's first 2 drive checks. If he/she manages to get one, you can split the pressure by attacking with Critical +1 on your 3rd turn and using his CB ability on your 4th turn to force cards down. If you have a rough gauge of what is in his hand, you can also use CB2 on your turn 3 to make the opponent's balls drop. Technical players ought to give this a try.

Waterfowl: Self-explanatory. Run a 12-crit build and punch with a 26k setup at turn 3. Getting 1 critical trigger means 3 damage = welcome to late game where you see 31000 power Waterfowl. Making opponent drop so much early in the game also gives you the card advantage since he dedicates at least 1 more card to hit Striken. Let your High-powered waterfowl and crits do the work from there.


I did not include Dragonic overlord in the list as I feel that getting CB3 after setting up the 15k wall is not possible unless the opponent really puts everything down. Furthermore , at your turn 3, it's not possible to drive check 3 times as the opponent probably has only units that can intercept at the Front row RG. Will update after further testing.

Hidden Dragon Striken being unrestrained in the RG means more big beaters for Kagero. Post BT05, Kagero will probably be the only clan that has the constant wall (eg. having a 15k VG wall at turn 2/having 10k wall at turn 2/ having an 11k wall at turn 3/possibly a 13k VG wall at turn 4 though DO,TE's effect is still not confirmed).

The current 15k wall is impressive and further compliments Kagero's nature of retiring the opponent's units since it forces the opponent to put down stuff for you to burn. So friendly! If the opponent doesn't put down supports, then he will less likely deal damage to you this turn, in turn giving you the damage lead. Of course, if you don't have a Grade 3 in your hand and are stuck with Striken as your VG, then good luck.